org.starhope.appius.game.intangible
Enum EquipAs.Values

java.lang.Object
  extended by java.lang.Enum<EquipAs.Values>
      extended by org.starhope.appius.game.intangible.EquipAs.Values
All Implemented Interfaces:
Serializable, Comparable<EquipAs.Values>
Enclosing class:
EquipAs

public static enum EquipAs.Values
extends Enum<EquipAs.Values>

This is the real, nested enum. We basically "fake it" by implementing the Enum view wrapped around this to provide some enhanced functionality.

Author:
brpocock

Enum Constant Summary
BACK
          Backpack or similar
CEILING
          the ceiling of a decorated room
EARS
          ear coverings, earrings, earmuffs, &c.
EYES
          eyewear, eyeglasses, &c.
FLOOR
          the floor of a decorated room
FOLLOW
          something that follows around the player like a puppy
GLOVES
          gloves or similar
HAT
          hat, helmet, head covering
INVENTORY
          Not equipped.
INVIS
          invisibly equips.
NECK
          Neckwear, e.g.
ONE_HAND
          one-handed carry item, e.g.
ORBITAL
          thing orbiting around the character, primarily Orbitz for Tootsville
OVERHEAD
          thing hovering over one's head: primarily Pivitz for Tootsville
PANTS
          Pants
SHIRT
          Shirt
SHOES
          shoes, footwear, &c
SUIT
          full-body suit, this is also where we'll stick tattoos and Toots Patterns
TAIL
          something that decorates a character's tail (for e.g.
TWO_HAND
          two-handed carry item, e.g.
WALL
          the wall of a decorated room
 
Method Summary
static EquipAs.Values valueOf(String name)
          Returns the enum constant of this type with the specified name.
static EquipAs.Values[] values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 
Methods inherited from class java.lang.Enum
clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
 
Methods inherited from class java.lang.Object
getClass, notify, notifyAll, wait, wait, wait
 

Enum Constant Detail

BACK

public static final EquipAs.Values BACK
Backpack or similar


CEILING

public static final EquipAs.Values CEILING
the ceiling of a decorated room


EARS

public static final EquipAs.Values EARS
ear coverings, earrings, earmuffs, &c.


EYES

public static final EquipAs.Values EYES
eyewear, eyeglasses, &c.


FLOOR

public static final EquipAs.Values FLOOR
the floor of a decorated room


FOLLOW

public static final EquipAs.Values FOLLOW
something that follows around the player like a puppy


GLOVES

public static final EquipAs.Values GLOVES
gloves or similar


HAT

public static final EquipAs.Values HAT
hat, helmet, head covering


INVENTORY

public static final EquipAs.Values INVENTORY
Not equipped. Used for inventory, not valid for items themselves.


INVIS

public static final EquipAs.Values INVIS
invisibly equips. Item equips, but isn't seen to be equipped. Magic spells might do this, don't know what else


NECK

public static final EquipAs.Values NECK
Neckwear, e.g. tie, bolo, &c.


ONE_HAND

public static final EquipAs.Values ONE_HAND
one-handed carry item, e.g. flashlight


ORBITAL

public static final EquipAs.Values ORBITAL
thing orbiting around the character, primarily Orbitz for Tootsville


OVERHEAD

public static final EquipAs.Values OVERHEAD
thing hovering over one's head: primarily Pivitz for Tootsville


PANTS

public static final EquipAs.Values PANTS
Pants


SHIRT

public static final EquipAs.Values SHIRT
Shirt


SHOES

public static final EquipAs.Values SHOES
shoes, footwear, &c


SUIT

public static final EquipAs.Values SUIT
full-body suit, this is also where we'll stick tattoos and Toots Patterns


TAIL

public static final EquipAs.Values TAIL
something that decorates a character's tail (for e.g. Toots or dragons) or butt region in general


TWO_HAND

public static final EquipAs.Values TWO_HAND
two-handed carry item, e.g. broom


WALL

public static final EquipAs.Values WALL
the wall of a decorated room

Method Detail

values

public static EquipAs.Values[] values()
Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
for (EquipAs.Values c : EquipAs.Values.values())
    System.out.println(c);

Returns:
an array containing the constants of this enum type, in the order they are declared

valueOf

public static EquipAs.Values valueOf(String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Parameters:
name - the name of the enum constant to be returned.
Returns:
the enum constant with the specified name
Throws:
IllegalArgumentException - if this enum type has no constant with the specified name
NullPointerException - if the argument is null