Uses of Class
org.starhope.appius.game.Zone

Packages that use Zone
org.starhope.appius.game   
 

Uses of Zone in org.starhope.appius.game
 

Fields in org.starhope.appius.game declared as Zone
(package private) static Zone AppiusClaudiusCaecus.loginZone
          Users logging in are directed first the this landing zone, and then choose a Zone server to which they wish to connect (if multiple Zones have been established).
private  Zone GameEvent.zone
          The zone zone (GameEvent)
private  Zone AppiusClaudiusCaecus.zone
          The Zone in which this thread is connecting
 

Fields in org.starhope.appius.game with type parameters of type Zone
private static ConcurrentHashMap<String,Zone> AppiusClaudiusCaecus.zones
          All zones active on this server
 

Methods in org.starhope.appius.game that return Zone
static Zone Zone.getByName(String name)
          Deprecated. use AppiusClaudiusCaecus.getZone(String)
 Zone AppiusClaudiusCaecus.getZone()
          Get the zone in which this client is acting
static Zone AppiusClaudiusCaecus.getZone(String zoneName)
          Find a Zone object for a given zone name
 

Methods in org.starhope.appius.game with parameters of type Zone
 void GameEvent.acceptCommand(User user, AbstractRoom room, Zone zone2, String[] command)
          Accept a developer-level command and react to it.
static void AppiusClaudiusCaecus.add(Zone zone)
          Add a Zone to the global Zones list
static void AppiusClaudiusCaecus.addZone(String zoneName, Zone zone)
          Deprecated. 
 void AppiusClaudiusCaecus.enterZone(Zone whichZone)
          Enter into a Zone (set the local zone indicator)
static Room Room.getByMoniker(String moniker, Zone zone)
           
 boolean AppiusClaudiusCaecus.logIn(Zone z, String bigNick, String password)
          Process a login request from the user
static void AppiusClaudiusCaecus.remove(Zone whichZone)
          Remove a zone from the server
 

Constructors in org.starhope.appius.game with parameters of type Zone
AppiusClaudiusCaecus(Socket newSocket, Zone newZone)
          Create a new thread connected to a given client, in a certain zone.
GameEvent(Zone z)
           
LaserTagGame(Zone z)