Uses of Interface
org.starhope.appius.physica.Collidable

Packages that use Collidable
com.tootsville.npc   
com.tootsville.user   
org.starhope.appius.game.npc   
org.starhope.appius.physica   
org.starhope.appius.user   
 

Uses of Collidable in com.tootsville.npc
 

Classes in com.tootsville.npc that implement Collidable
 class DinerDishWasher
          A dishwasher at the diner.
 class Harmony
           
 class ShortOrderCook
           Short-order cook for TootsBurger as a cheap Diner Dash clone.
 class Smudge
           
 class SoccerBall
          WRITEME
 class Stu
           
 class Volleyball
           
 

Uses of Collidable in com.tootsville.user
 

Classes in com.tootsville.user that implement Collidable
 class Toot
          A Toot™ character as a specific user within Tootsville™.
 

Uses of Collidable in org.starhope.appius.game.npc
 

Classes in org.starhope.appius.game.npc that implement Collidable
 class Ejecta
           An Ejecta object is a particle effect, transient effect, or projectile moving through the game world.
 class Particle
          WRITEME: Document this type.
 class Projectile
          WRITEME: Document this type.
 class QuestItemExchanger
          WRITEME: Document this type.
 

Uses of Collidable in org.starhope.appius.physica
 

Classes in org.starhope.appius.physica that implement Collidable
 class CollisionObject
          A generic collision object.
 

Methods in org.starhope.appius.physica with parameters of type Collidable
static void RigidBody.collide(Collidable obj1, Collidable obj2, long timeIndex)
          Collides two objects.
 

Constructors in org.starhope.appius.physica with parameters of type Collidable
CollisionObject(Collidable obj, long currentTime)
          WRITEME: Document this constructor
 

Uses of Collidable in org.starhope.appius.user
 

Classes in org.starhope.appius.user that implement Collidable
 class AbstractNonPlayerCharacter
          This is the base class from which NPCs are derived.
 class GeneralUser
          WRITEME: Document this type.
 class User
          This class encapsulates all of the user/player information for the game.