|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use GameEvent | |
|---|---|
| com.tootsville.env | |
| com.tootsville.game | |
| org.starhope.appius.game | |
| org.starhope.appius.game.laserTag | |
| org.starhope.appius.game.npc | |
| org.starhope.appius.user | |
| Uses of GameEvent in com.tootsville.env |
|---|
| Methods in com.tootsville.env with parameters of type GameEvent | |
|---|---|
void |
KaTootelHook.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
|
void |
ShadeHook.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
|
| Uses of GameEvent in com.tootsville.game |
|---|
| Subclasses of GameEvent in com.tootsville.game | |
|---|---|
class |
HauntedOrgan
|
class |
MagicBox
|
class |
PropsWeather
Set the weather value to the special Props animation on each screen across the main row of Tootsville on a timer |
class |
ShaddowFalls
Shaddow Falls is the home of the evil Shade, arch-nemesis of the Toots. |
class |
ShadowTree
|
class |
SoccerField
|
class |
TootBurger
WRITEME: Document this type. |
class |
Tootlympics
Tootlympics scoreboard and torch-lighting magic with Superstar |
class |
VITOnly
|
class |
VolleyballCourt
|
class |
ZapAttack
|
| Methods in com.tootsville.game with parameters of type GameEvent | |
|---|---|
void |
ZapAttack.acceptGameStateChange(GameEvent game,
GameStateFlag newGameState)
Accept notification of game state change. |
| Uses of GameEvent in org.starhope.appius.game |
|---|
| Fields in org.starhope.appius.game with type parameters of type GameEvent | |
|---|---|
private Set<GameEvent> |
Zone.gameEvents
All GameEvents which have been added to this Zone already |
private HashSet<GameEvent> |
Room.gameEvents
GameEvents attached to this room |
private static ConcurrentLinkedQueue<Map.Entry<GameEvent,GameStateFlag>> |
GameEvent.stateChangeQueue
Queue for state changes in all GameEvents |
| Methods in org.starhope.appius.game that return GameEvent | |
|---|---|
GameEvent |
Room.getGameEvent(String string)
|
| Methods in org.starhope.appius.game that return types with arguments of type GameEvent | |
|---|---|
Set<GameEvent> |
Zone.getGameEvents()
get all game events tied to this Zone |
Collection<GameEvent> |
Room.getGameEvents()
WRITEME. |
| Methods in org.starhope.appius.game with parameters of type GameEvent | |
|---|---|
void |
GameEvent.acceptGameStateChange(GameEvent game,
GameStateFlag newGameState)
This is an overriding method. |
void |
RoomListener.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
Notification of a GameEvent changing state for the room |
void |
Room.add(GameEvent game)
WRITEME. |
boolean |
GameEvent.equals(GameEvent other)
Stupid case of equals override. |
void |
Zone.remove(GameEvent ev)
Remove an event from this Zone |
void |
Room.remove(GameEvent thatEvent)
Remove a GameEvent from receiving events in this room. |
| Uses of GameEvent in org.starhope.appius.game.laserTag |
|---|
| Subclasses of GameEvent in org.starhope.appius.game.laserTag | |
|---|---|
class |
LaserTagGame
|
| Methods in org.starhope.appius.game.laserTag with parameters of type GameEvent | |
|---|---|
void |
LaserTagGame.acceptGameStateChange(GameEvent game,
GameStateFlag newGameState)
|
| Uses of GameEvent in org.starhope.appius.game.npc |
|---|
| Methods in org.starhope.appius.game.npc with parameters of type GameEvent | |
|---|---|
void |
Ejecta.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
|
| Uses of GameEvent in org.starhope.appius.user |
|---|
| Methods in org.starhope.appius.user with parameters of type GameEvent | |
|---|---|
void |
AbstractNonPlayerCharacter.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
|
void |
User.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||